Monday, 23 May 2011
still one of the most beautiful bits of advertising i ve ever seen
so can you just give some of your red stuff already?
Thursday, 19 May 2011
Friday, 13 May 2011
portfolio site is down
hey all just a quick shout that due to some shitty hosting by http://www.web-mania.com my portfolio site is down and operations to exricate data and get it back up in the mean time are underway. In the mean time please email joncreightongriffiths@hotmail.co.uk to get in touch
Labels:
portfolio site,
shitty hosting,
web-mania
Wednesday, 11 May 2011
latest frankie update, just text left to do
nother morning before work updating the last few little bits of frankie, just the text left to do now
Labels:
illustration,
ze frank
Friday, 6 May 2011
Tuesday, 26 April 2011
further dev of the frankie vinyl part 2
in amongst the quiet today i finally sat down and inked all the bits with a brush that i could
that ended up something like this
that ended up something like this
then because the day was over and no one was going to the pub i added some digital ink, got wholly distracted and three hours later ended up with a quick blast as a colour trial
shes no where near done but i m happy with the raw ink at least. woop woop progress
Labels:
illustration,
ze frank
Thursday, 21 April 2011
further dev of the frankie vinyl
i wanted to do a nice ww2 stle graphic for frnakie, my new old mgb, and because she is such a monster of different parts this seemed entirely appropriate.
I ve been playing with a few poses and stuff but this test for the head is getting to the kinda place I want to be.
but yeah its been a while since i posted and thought i should show something.
x
I ve been playing with a few poses and stuff but this test for the head is getting to the kinda place I want to be.
but yeah its been a while since i posted and thought i should show something.
x
Labels:
coming soon,
illustration
Monday, 4 April 2011
ruthless seo self promotion, coming top of google images results when you type in work + doodles
well for about a minute at least at last view i was down to number three, ah the fickle world of internet seo. so to blitz my rating and make a desperate reality star esque last gasp bid for interest i m writing a blog post to blast me back up.
Labels:
doodles,
work,
work doodles
Monday, 28 March 2011
Quick illy for a mates blog
i mades a blog header for my friend dan, his blog is here
Labels:
blog header,
illustration
Friday, 25 February 2011
Monday, 31 January 2011
Sunday, 9 January 2011
Tuesday, 14 December 2010
Tuesday, 2 November 2010
swatch palette art gallery 50's pin up
evening all, I, on my day off have made another swatch palette art gallery piece to hang in your photoshop, specially for mr s greenwood and leake who requested it.
it s available for download here
also included in today's post is a clearer swatch file so that if you want to make you own swatch palette piece you don't have to spend 20 minutes deleting all your current swatches. (yep it only took me three pieces to work out that might be a good idea)
the clearer file is available here.
same as usual use replace instaid of load and drag your palette to the right number of swatches
toodleoo
it s available for download here
also included in today's post is a clearer swatch file so that if you want to make you own swatch palette piece you don't have to spend 20 minutes deleting all your current swatches. (yep it only took me three pieces to work out that might be a good idea)
the clearer file is available here.
same as usual use replace instaid of load and drag your palette to the right number of swatches
toodleoo
Labels:
1950's,
photoshop,
pin up,
swatch palette art gallery
Friday, 15 October 2010
swatch palette art gallery pop art double bill, Warhol's soup
pop art double bill here's Warhol's soup, available here
all rights to the warhol meister still i m just pasticheing
x
all rights to the warhol meister still i m just pasticheing
x
Labels:
campbell's soup,
photoshop,
swatch palette art gallery,
warhol
swatch pallete art gallery, Roy Lichtenstein's Whaam
another piece to hang in your swatch palette, it's a wide one so maybe more for those with duel monitor set ups
.aco file available from here (for those using safari ctrl or right click to download the linked file)
once again copyrights belong to the lichtenstein estate.
gunna make a smaller portrait one next for those with only one monitor to play with. also will make a blog to dump these all in, if you fancy getting involved or want a comission let me know.
x
.aco file available from here (for those using safari ctrl or right click to download the linked file)
once again copyrights belong to the lichtenstein estate.
gunna make a smaller portrait one next for those with only one monitor to play with. also will make a blog to dump these all in, if you fancy getting involved or want a comission let me know.
x
Labels:
lichtenstein,
photoshop,
swatch palette art gallery
Wednesday, 13 October 2010
my latest creative nonsense, I present the photoshop swatch art gallery
want to bring a bit of class to your photoshop workspace, want coworkers to thing you're a bit of something classier than what you actually are? Then i give to you my friends the photoshop swatches art gallery. Miniature masterpieces reformatted to fit into your swatches palette so you can hang your favourite artwork on your screen to look at all day whilst retouching, scamping, designing or merely pretending to work.
download the .aco file here, load it into your photoshop swatch pallete using replace, and then drag your palette to the correct width, et voila, swatch buckling awesomeness if i do say so myself.
more coming soon and open to comissions
and yes that blue pixel is supposed to be there (for those who know me too well its C100 M0 Y0 K4, that should explain it)
x
p.s obviously all rights still belong to photoshop with regards to my use of their name
download the .aco file here, load it into your photoshop swatch pallete using replace, and then drag your palette to the correct width, et voila, swatch buckling awesomeness if i do say so myself.
more coming soon and open to comissions
and yes that blue pixel is supposed to be there (for those who know me too well its C100 M0 Y0 K4, that should explain it)
x
p.s obviously all rights still belong to photoshop with regards to my use of their name
Monday, 27 September 2010
portrait videos on vimeo
i saw this portrait video on awesome solitaire
embedded from vimeo and portrait to make a really good screen visualization,
intrigued i made a test and by the looks of it you can pretty much create any aspect ratio of video for vimeo, which is nice to know.
heres my test,
testy testicles from joncg on Vimeo.
embedded from vimeo and portrait to make a really good screen visualization,
intrigued i made a test and by the looks of it you can pretty much create any aspect ratio of video for vimeo, which is nice to know.
heres my test,
testy testicles from joncg on Vimeo.
Monday, 20 September 2010
hackday 3: The hack fights back or the difficult birth of HoleRunner
This weekend held the third hack day and what will most likely be the last one in the house of mister kufluk. Worked out with Kenneth Kufluk,and Andrew Mason, the concept sounded simple on the surface of it. We wanted to create an online multiplayer game that had a mechanic dependent on the number of players. It would need to be made in SVGs and in HTML so that in firefox it could be played with extra plug-ins.
How hard can that be I hear you cry, actually If you're keeping up with the talk of html 5 and svg s you ll be one of the few.
So anyway in the pub the night before andy and I cracked the idea of a demolition derby style version of a micro machines style game where you have a surface and each team is struggling to push vehicles from the other team off into space for points. This was promptly sold into Kenneth the next morning at his house. Things we d forgotten but added awesomeness were added and HoleRunner was born.
Over the next 8 hours I got to happily play with vector drawing, which I love, so was in a happy world of my own, while Kenneth and Andy battled against box2d and node to make things happen. I'll leave the explanations of exactly what went on there to them but it seemed hard. Radians and advanced trig and moments and torque forces had to all be worked out, leaving me exceedingly happy I was the pixel monkey on this one.
SO after 8 hours of struggle and trial and tribulations it became clear we were fighting a losing battle. And thus like any mighty army in need of a regroup we went to the pub. We decided to call it a night at about 2 am.
The next morning Andy and kenneth went about coding the mechanics from first principle rather than continue to try to bang their heads against the desk (fair call I say).
SO long story short HoleRunner is still coming soon, we have based mechanics and base graphics and base internet fuynctionality but this one is going to take more time.
However this is kind of what it will look like, (click to make it full screen)
hopefully I'll be posting more about this soon
x
How hard can that be I hear you cry, actually If you're keeping up with the talk of html 5 and svg s you ll be one of the few.
So anyway in the pub the night before andy and I cracked the idea of a demolition derby style version of a micro machines style game where you have a surface and each team is struggling to push vehicles from the other team off into space for points. This was promptly sold into Kenneth the next morning at his house. Things we d forgotten but added awesomeness were added and HoleRunner was born.
Over the next 8 hours I got to happily play with vector drawing, which I love, so was in a happy world of my own, while Kenneth and Andy battled against box2d and node to make things happen. I'll leave the explanations of exactly what went on there to them but it seemed hard. Radians and advanced trig and moments and torque forces had to all be worked out, leaving me exceedingly happy I was the pixel monkey on this one.
SO after 8 hours of struggle and trial and tribulations it became clear we were fighting a losing battle. And thus like any mighty army in need of a regroup we went to the pub. We decided to call it a night at about 2 am.
The next morning Andy and kenneth went about coding the mechanics from first principle rather than continue to try to bang their heads against the desk (fair call I say).
SO long story short HoleRunner is still coming soon, we have based mechanics and base graphics and base internet fuynctionality but this one is going to take more time.
However this is kind of what it will look like, (click to make it full screen)
hopefully I'll be posting more about this soon
x
Labels:
hack day,
HoleRunner,
HTML5,
SVG
ftwinnebago
yet another quick brain fart to keep me entertained. came up with the idea of the ftwinnebago in a brainstorm for a different project and liked it so much that i figured i d make it, now I've started a blog based on it. It is here to satisfy my desire to make bad puns. hopefully like a punsink my work should now be a little freer of such nonsense
ta
x
ta
x
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